![]() ![]() I simply change a value and the checksum where ever it is or however it was calculated became incorrect and my saves would disappear. Hacking save data of Downtown Nekketsu Monotagari (River City Ransom) EX 2007 Parodi Ban edition, I found there was a checksum to deal with. One other thing to consider that's annoying but not as bad as compression or encryption. ![]() Of course discovering the hex values identifying moves would be useful to any version. If I can narrow down the change (possibly by making an ips patch), I can try substituting different values with a hex editor to get otherwise unselectable moves. Then back it up again and compare the data. Maybe I could hack save data to manually change custom fighters' moves. I thought of an idea for the Wii version, whatever version you can back up your save data, or any emulated, as long as the data isn't compressed or encrypted. That's at least a feature to get a lot more out of the game. So far the only release I can find is a code breaker code for free play mode in Premium Edition where you can pick any opponent to be controlled by the CPU and I would guess you could have the comp play custom fighters. ![]()
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